

However, MetaHuman Animator does seem to thoroughly streamline the process and allow creators to take a complex set of facial animations and apply them, at least roughly, across high definition models with some degree of similar quality. It will likely be more complex than a simple cut-and-paste scenario where one set of facial animations can just be applied across a variety of models cleanly. MetaHuman Animator is an upgrade that should streamline the work of months of facial animation down to an easy-to-use and versatile process that takes a fraction of the time. However, the developers then showed the same set of voice lines and similar degrees of facial animation applied across a variety of separate character models. It began with showing the degree of stretchiness and movement MetaHuman Animator shows when applied to one character model. Improving upon the already existing MetaHuman Creator that was revealed for UE5 back in 2021, MetaHuman Animator provides a new degree of animation to the UE5 suite that shows promising versatility. MetaHuman has been a part of the Unreal Engine 5 creative suite for a while already, but an upgrade to the system called MetaHuman Animator is not only upgrading the capabilities of facial animation in UE5, but also making it possible to apply a similar degree of animation across multiple, different character models.Įpic Games showed off the full details and demonstrated the upgrade MetaHuman Animator during the State of Unreal presentation on March 22, 2023. Epic Games had quite a few impressive upgrades to show for Unreal Engine 5, one of them being a revolutionary change to the work that goes into facial animation.
