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Call of duty world at war unhandled exception caught
Call of duty world at war unhandled exception caught












Waited 293 msec for asset 'loadscreen_mp_airfield' of type 'material'. Waited 19 msec for asset 'loadscreen_mp_shrine' of type 'material'.

call of duty world at war unhandled exception caught

Waited 17 msec for asset 'loadscreen_mp_downfall' of type 'material'. Waited 6 msec for asset 'loadscreen_mp_roundhouse' of type 'material'. PMem_Free( localized_code_post_gfx_mp, 0 ) Unloaded fastfile localized_code_post_gfx_mp Waited 1 msec for asset 'loadscreen_mp_seelow' of type 'material'.Įrror: Could not load menufile "ui_mp/patch_menus.txt". For example:Įrror: # Could not open streaming sound sound/stream\level\mp_subway\amb_shell_by_01.wavĮrror: # Could not open streaming sound sound/stream\level\mp_subway\amb_shell_by_02.wavĮrror: # Could not open streaming sound sound/stream\level\mp_subway\amb_small_arms_02.wavĮrror: # Could not open streaming sound sound/stream\level\mp_subway\amb_small_arms_01.wavĮrror: # Could not open streaming sound sound/stream\level\mp_subway\amb_booming_03.wav I also notice a lot of messages in the console log that indicate problems with various sounds, even though I notice no problems with the sounds while playing. R_MarkFragments: Too many triangles to mark, max 255 radius 100.00 at -1230.00 -187.00 772.Apparently every strategy that I've found in many many websites, are simply not working, No matter what I do that's suggestive to the problem, I Keep getting the same Error, But it seems to only happen when its attempting to Create A Direct3D Device as you can see below.














Call of duty world at war unhandled exception caught